Spider-Man is my favourite superhero. Even if you ignore all of the "he's a normal guy trying to do the right thing/with great power comes great responsibility" stuff and just focus on superpowers, the guy is sick. Climbing walls, super strength, agility, and of course, web-slinging. He seems like he'd be perfect for video games. And unfortunately, that wasn't really the case for a long time. Then came Spider-Man for the PlayStation.
(On a side note, Neversoft developed the Tony Hawk games along with Spider-Man. That's a pretty sick track record)
You (obviously) play the role of Peter Parker/Spider-Man. You fight bad guys, climb walls, and yep, web-sling around New York. Kind of. Doctor Octopus and Carnage release a fog across the city, and it blocks out the lower half of New York for the duration of the game. Obviously a way to work within the limitations of the PlayStation's hardware capabilities (I assume anyway), you web-sling along the skyline of the city without ever seeing the streets, traffic, and people. It actually works really well, and doesn't take away from the game.
Where this game truly shines, in my opinion, is it's story. It absolutely captures the feel of the modern Marvel movies, and the roster of characters that make appearances in Spider-Man is INSANE! Spider-Man, Venom (my other favourite. And they team up, which is the best!), Punisher, Captain America, Doctor Octopus, Mysterio, Carnage, Human Torch, Daredevil, Rhino; the list goes on and on. Stan Lee even shows up! I say it during the podcast this week, but nothing makes me happier than when I see a game developer truly cares, and it's obvious while playing this game that Neversoft set out to make something special. And they succeeded.
An original story, incredible gameplay and graphics, and a little TLC, Spider-Man has it all. My buddy Tyler and I had a great time talking about one of the stand out (and occasionally forgotten) gems on the PlayStation. It's all about Spider-Man this week on 'Remember The Game?'!
What can I possibly say about The Legend of Zelda that hasn't already been said?
For my money, there may not be a game in the NES library (at least, not without "Mario" in the title) that has aged better than the masterpiece that is Mike Tyson's Punch Out!!
Because make no mistake - this game is hard. Like, really hard. Mike Tyson is considered one of the most difficult "final bosses" in the history of gaming, and that's assuming you can even get to him. I never have. In classic Nintendo style, the first few levels (opponents) are pretty easy, slowly introducing new game mechanics and teaching you everything you need to know. But once the difficulty starts to ramp up, it punches you right in the face. Because it's a boxing game, you get it?
I've always preferred the Super Nintendo sequel to this game, but after spending some serious time with Mike Tyson's Punch Out!! in preparation for this podcast, I've remembered what an absolute classic it is. It's as fun to play in 2019 as it was in 1987, and it deserves it's spot alongside the Mario Bros, Castlevanias and Mega Mans on the list of the greatest games in the NES's legendary library.
My pal and fellow NES junkie David Rae returns to the show this week, and damned if we didn't spend almost hour talking about how we couldn't beat Mike Tyson. Enjoy the podcast!
Pro wrestling is probably the only thing on the planet on par with retro video games when it comes to making me feel nostalgic. Being a teenager during the Monday Night Wars and the Attitude Era was something special. If you liked wrestling in those days (and who didn't?), you know what I'm saying. Combine the Attitude Era with the Playstation and the Nintendo 64, and you have nostalgia overload.
Enter WWF Attitude.
When people talk wrestling games from the 90's and early 2000's, the instant focus falls on THQ. WCW/nWo Revenge, Wrestlemania 2000, and of course, WWF No Mercy are all absolutely incredible. But before the WWF got in bed with THQ, Akklaim was in charge of bringing Stone Cold and friends into the world of video games. And while WWF Attitude doesn't have anything close to the legacy WWF No Mercy (or even SmackDown does), it doesn't deserve to be overlooked like it usually is.
A lot of features that are common place in wrestling games today began with WWF Attitude. Things like super deep rosters, in depth create a wrestler, and even the ability to create an event all started with this game. While the THQ titles were taking the game in an "easy to approach and simple to control" direction, Akklaim focused on trying to make their wrestling games a more complicated, simulation type of experience. And while it's easy to look back on some of their decisions and laugh - and believe me, we do on the podcast this week - I think the powers that be behind this game deserve a little bit of credit for trying something different. It may not have worked all that well, but they helped lay the groundwork for what wrestling games would become.
My guest this week is fellow wrestling nerd and podcast host Kyle Shaw, and we had a great time sharing stories about not only playing video games, but watching wrestling as well. Enjoy the podcast!